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Chaos looks great, but I wouldn't mind Treyarch cutting back a bit on deployments. Definitely fun to use, but I have to question a bit of the balancing, as I had a few matches that were deploying so often that it was absolutely impossible to even walk out from cover for even a second. There's hellstorms, attack choppers, strike teams, or even armored robots that can be deployed if your in-game score gets high enough. Scorestreaks remain intact and can absolutely decimate the opposition. (A look at some of the scorestreak deployments in Black Ops 4. Hardcore certainly isn't where the majority of the players are, but my seemingly counterintuitive advice for newer players is to go to "Hardcore" first because they will probably find it to be more "fair" by comparison.
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There's also the added additions of friendly fire and no HUD map on the screen (unless an ability is used), which causes players to strategize more in locating opponents and flanking them. Thankfully, Hardcore mode addresses some of those issues because all characters are set to 30 health, which means almost any shot will kill. Sure, it's within the available gameplay parameters and a common behavior in FPS, so one can argue that it's fair game, but at times it feels gimmicky and I'm not quite sure that is the most satisfying way to play for most players. Blacks Ops 4 honestly has me quite torn on this mechanic because despite the overall longer "Time To Kill" for each player, the end result is opponents gaming the system by either jumping into an area or unnaturally strafing left to right to avoid being hit. You couple this with the rate of fire, recoil, and damage for each weapon, it can be down to the millisecond to determine which player gets the kill and which player gets to live to fight another day. One assault rifle bullet may do 30 points of damage to the body and 40 points of damage to the head per shot.
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In short, players in Blacks Ops 4 have 150 hit points at full health. It's the bane of most player's existence and many don't even realize it. "Time To Kill" is the average amount of time it takes to slay an opponent when using a specific weapon, and is usually associated with first person shooters. This is why understanding "Time To Kill" becomes extremely important to avoid frustration, especially if you feel like you're striking first and/or multiple times, yet still dying.
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Most new to the series may get the inclination that the game is glitchy or that opponents know something they don't.
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It's extremely important that you learn the ins and outs of the upgrade system because it will drastically impact your ability to quickly finish off opponents.
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There's also an inclusion of operator mods for specific weapons that will further change how a weapon handles, but that takes a significant amount of weapon experience to unlock them. These upgrades range from scopes, grip stabilizers, armor piercing bullets, suppressors, extended mags, et cetera, and are applied using the "Pick 10" system, with every upgrade using a set amount of points, with 10 being the cap. Further, each weapon can be individually upgraded with enough use, albeit a bit slow for my taste. The weaponry is plentiful with five different subsets that can be unlocked by simple level progression while playing. (The weapon customization for Black Ops 4 features five different subsets. * Treyarch has just decided to remove the 9-Bang entirely from Blackout mode due to balancing issues. While entertaining at first, part of me thinks I'd rather just load into the next match instead of being forced to watch it every time. At the end of each match there is a "best play" cam typically showing a kill streak of some kind. Now, most of these skillsets seem fairly balanced, but there are a few abilities that seem a bit much (Nomad's wandering bullet sponge dog or the 9-Bang* completely crippling movement come to mind), but they can be mitigated if communication is a high priority. For example, one can play as recon and fire sensor darts on the map, which reveal enemy locations to your team. Most of the 14 available maps are fairly balanced and entertaining, with maybe the exception of Morocco…The match then launches and the player chooses a "specialist" with unique abilities and weapons, which allows you to cater more to a certain playstyle. While the match countdown window begins, there's a player vote for which map to play on. Then there's the Hardcore variant of the aforementioned modes, with the main changes being the addition of friendly fire, no HUD, and one shot almost always kills.
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There are eight different modes to choose from: Kill Confirmed, Hardpoint, Search & Destroy, Domination, Team Deathmatch, Free For All, Control (new), and Heist (new). Multiplayer is what everyone is most familiar with.